We thank you for your participation in our Softball Tournament. Due to this tournament being played indoors, please be considerate of others. Space becomes limited for warm-up, so as the coach, it is up to you to make sure that your team is practicing in a safe manner. No warming up around the scoring tent, please use whatever space is available to do so. Pitchers are the main players to warm-up before the game. Full team batting practice is not necessary in between games, if you need to work on hitting please hit into a net, or use whiffle balls – no hitting directly into the dome. The facility will be open approximately one hour prior to the first pitch of the day. Please pass along to your parents that there is a daily $3.00 entry fee for all spectators. Coaches and players are free. Coaching passes will be given at the front table when you arrive. All waiver forms must be turned in to the tent inside the facility. Once the roster is turned in, no changes can be made. Keep birth-certificates on you at all times in case of an age challenge. Due to these events being played during the wintertime, we are not in control of the weather. If weather becomes an issue where the tournament is not going forward, teams will receive 50% of their registration fee. If a team decides to not play of their own choosing no refunds will be granted. In the week leading up to any event, we will be paying attention to weather forecasts to ensure the safety of our customers.
TEAMS MUST BE PREPARED TO PLAY AT LEAST 30 MINUTES PRIOR TO LISTED GAME TIME
1. All age groups will play with regulation pitching and base distances. All games are live arm. 10U can play with 10 players in the field if they choose. 14U and up will pitch from 43’, 12U will pitch from 40’, with 10U pitching from 35’.
2. Any team (including team spectators) that has sunflower seeds will forfeit their game(s), with no warnings given.
3. Everyone on the line-up sheet bats, and it is free defensive substitution. If a player is not on the initial line-up sheet to begin the game, that player will not be allowed to participate in the game. NO EH’s or DH’s. Late arriving players can be added to the bottom of the line-up if the batting order has not gone through one full rotation.
4. A player that bats out of the line-up will become an automatic out, if protested by the opposing team. If the mistake is caught before the first pitched ball, no penalty will occur. If it is caught after the first pitch to the next batter in the line-up, no penalty will occur.
5. Pinch-runners must be used for the catcher when there are two outs (MANDATORY). Pinch-runners can be used for a pitcher that is going to enter the game the next inning. The last recorded out will be the pinch runner in each case.
6. We will play with 0-0 pitch counts, unlimited foul balls 7 runs maximum per inning. Once 7 runs are met, the inning will end and the teams will switch.
7. All age groups play a maximum of 6 innings or 75 minutes (ALL GAMES), however if a team is up by 15 runs or more after 4 innings the game will end and the score at that point will be the recorded score. A game ends once the 75 minutes are up. If the home team is up to bat and is behind at time limit, they will be allowed to finish their half inning, unless the home team is behind by more than the 7 run differential, at that point, the game will be completed and the score (all runs scored to that point) will be recorded, score does not revert back. Games can end in a tie during pool play. If the visiting team is up to bat and the time limit is reached, the game will end, and the score will revert to the last completed inning.
8. A team is able to play with 8 players, however, the 9th spot will be an automatic out. A team with 7 players or less will be a forfeiture. The score will be recorded as 7 – 0 (with the next game starting shortly after a forfeit has been determined). However, if a team during the game falls below the minimum 8 player rule, the player that left the game (either personal reasons or ejection) will be an automatic out and the game will not count as a forfeit. The line-up does not shift; ie if the 5th batter in the line-up incurs an injury, in which she is unable to participate for the remainder of the game, the 6th batter does not move up to take the 5thbatter’s spot. The 5th spot in the batting line-up becomes an automatic out.
9. If a batted ball rolls through the fencing or any other field demarcation, the ball will be ruled dead (only after umpire inspection) and the ruling will be a ground rule double. Field players must put their arms up to indicate to the umpire that the ball is unplayable.
10. Any batted ball hit over the fencing or other field demarcation will be considered a home-run. The batter does not have to run the bases. If the batter does run the bases, normal rules apply (ie missed bases can be appealed).
11. Any batted ball that hits the top of the dome will be a dead ball. If a batted ball hits the top of the dome in the field of play it will be considered a foul ball in the strike count. A ball cannot be caught for a recorded out. A batted ball that is hit behind the dugout area, or off the side of the dome cannot be caught for a recorded out. The ball is dead and is considered unplayable. A ball is also considered dead if the ball rolls behind one of the dugouts due to an errant throw, misplayed ball, or booted ball – any runner’s on base will be awarded one base. ARGUMENTATIVE (batted ball grazing the roof): A sharply hit ball grazes the top of the dome before leaving the field of play for a home-run: All umpires have been instructed to use their judgment in determining whether a hit ball that grazes the dome should be a home-run or not. Please accept the umpires call. We do not want to take away a home-run from a player due to the game being played indoors.
12. Fair Territory is defined by an imaginary line running in front of the dugout and running parallel to the base lines. This line is up to umpire judgment on any batted ball. Spectators must be seated behind this imaginary line. Coaches, it is up to you to make sure your parents are seated in the proper spot. A thrown or batted ball that goes into a dugout or crowd will be considered a ball out of play (unplayable) and runners, under umpire judgment, can advance one base (similar to outdoors).
13. Infield fly rule will not be enforced.
14. Dropped 3rd strike rule will be enforced for 12U and up ages. This rule is not in effect for 10U.
15. No pitching restrictions. There is a one time re-entry for a pitcher. If the pitcher is being re-entered or any new pitcher is going to enter the game mid-inning she is allowed two pitches and the game will commence, if done at the top or bottom of an inning, she will be allowed 4 pitches.
16. Stealing: Stealing can be done once the ball leaves the pitchers hand for all ages.
17. There are only 5-minutes in between games, so please vacate your dugout area as quickly as possible. If you are going to have a team meeting, please do so off the field, so games can stay on time.
18. Dugouts are for coaches and players only. 4 Coaches maximum allowed. If there are more than four coaches the umpire will ask the head coach to remove one of the coaches (if you have co-coaches please designate who will be in charge for a particular game). An umpire will only speak with the head coach on any contested calls. If the dugout does not comply the game will be forfeited 7-0. All players must be in the dugout area at all times, except the on-deck batter. Helmets must be worn at all times while outside of the dugout when your team is up to bat, including any player coaches.
19. Team roster/waivers must be turned in prior to your first game, if rosters are not turned in prior to your first game your team will forfeit. Any player that does not have a signed waiver will not be allowed to play. If a player is deemed to be too old based on current age rules (ask if you are unsure) your team will forfeit and the player will not be able to play. Please keep copies of birth certificates with you, no need to turn them in, unless a player’s age is contested.
20. On deck batters are responsible for picking up bats after a batted ball.
21. Face protection is required by any player warming up a pitcher. If you choose not to have your catcher wear proper face protection, Genesee Fieldhouse will not be held responsible.
22. Coaches please pass along to your staff, team members, and parents: Genesee Fieldhouse will not allow any coach, player, or parent in the building that cannot conduct themselves in a calm and professional manner. Any outbursts may cause your team the embarrassment of being asked to leave.
23. All bats must comply with sanctioning bodies of Youth Softball. Any illegal bat used will constitute an immediate out of the batter and removal of said bat for the remainder of the tournament.
24. NO STEEL CLEATS
25. No protests of on field calls.
26. A coach can visit the mound once per pitcher per inning. If the coach visits the same pitcher twice in the same inning, the pitcher will be removed from the position.
Tournament Tie-Breaker Rules: 1. Over-all Record (3-points for a win, 1 point for a tie) 2. Head to head 3. Least amount of runs allowed 4. Largest positive run differential 5. Most amount of runs scored. If all tie-breaker conditions are met without a clear winner, a coin toss will be used.In a situation with more than 2 teams tied, and it is clear that no one team beat the other two in contention, move forward to tie-breaker #3, and proceed from there. If all 3 teams are still tied after all conditions are met, a coin toss will be used to determine the team to advance.
During a Semi or Final game in which a winner must be determined the following will occur (International Tie-Break Rule). If the game is tied at time-limit the inning will begin with the last batted out going to 2nd base, line-up resumes, and the team at bat will have no outs. Each team will alternate until a winner is determined. If after 3 times of each team alternating and the game is still tied, the runner will be placed onto 3rd base, with the above rules being followed.
We order trophies based on the following formats. 10U – 13 Trophies 12U and up – 12 Trophies If your team has more than the allotted trophy amounts listed above, we will do our best to procure your trophies from a designated supplier in a timely manner. Please note, we are only as fast as our supplier, so please be aware that this may take a few weeks before the additional trophies are delivered to your location.